Jump to content

Search the Community

Showing results for tags 'OpenGL'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Autistic Spectrum Disorders
    • Meet & Greet
    • General Discussion
    • Education
    • Help and Advice
    • Medication/Diet/Vitamins/Supplements/Remedies
    • Resources
    • Beyond Adolescence
    • ASD Related Conditions
    • Off Topic
    • Techie Corner

Calendars

  • Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. So I was recently playing Minecraft and it turns out that there is a relatively new graphical bug that occurs when attempting to extend the render distance to anything beyond 18 chunks (I believe it's chunks, anyway). I searched up a fix for this bug as it turns out that 18 chunks is pretty much relative to that which used to be, in approximation, the far option on Alpha or Beta, perhaps stretching that bit farther. Of course, this doesn't make me too happy, as looking out to the islands in the distance causes them to fade in and out, dependent on my angle. The mountain I had recently carved into a station becomes almost invisible once I am back at my humble abode. With all this out of the way, I checked for information. It turns out that switching on the VBO option on the graphical settings causes this to become fixed. From my understanding, VBO is simply a method of rendering processes via the vram rather than the system ram, increasing efficiency. It's also supposedly a feature of OpenGL. This is where things get a little tricky. People with AMD graphics cards have reported crashes once VBO is active, something to do with AMD not optimising their OpenGL or at least something in that vein. I don't plan on risking my own world (that is, my Minecraft world; I'm not that dramatic) by switching VBO on with my AMD graphics installed, but my biggest hope is that there is some kind of way around this. I am not by any stretch of the mind a PC expert, but I know that it is likely that some on this forum very much are. My real query mostly regards whether or not it is possible to find a workaround that could potentially rectify the situation involving the crash. My understanding of OpenGL is limited at best and minute at worst, but if there is anybody that can make the connection between this and that, perhaps somebody who may understand a tweak or even somebody who can explain exactly why all of this is even occurring, that would be much appreciated. I have little understanding and only made the connection between VBO's and OpenGL because of mentions of other people who seem less than content with the support that AMD give them, suggestions that most developers do not support AMD because of their supposed lack of optimisation between the games and the architecture. Thanks in advance. UPDATE; From my experience up until now, it appears as though this may have been fixed. I may leave this post to allow others to be more vigilant, however, as the game may still suffer with other graphics cards of the same brand. All I can say is that in a game where you'd spend almost entire solid days building and perfecting your ideal home and structures, be very, very careful.
×
×
  • Create New...